
Anyone jumping on it can add up to 15 ft. When placed upon any relatively flat surface its magic is activated. Embroidery on the opposite side is feathers. Embroidery on one side is a bird taking flight. Also note the ring doesn't provide any light, so if it is dark on the other side, all you will see is darkness.Ī cloth sheet with small weights in the corners. Note there is no actual hole in the surface the ring only allows you to see through it as if there was a peephole at the location of the ring. Peephole can be used to see through up to 3ft of solid matter. When the ring is placed against any solid surface it acts as a peephole. The Peephole Ring - looks like an ordinary ring with the symbol of an eye engraved in it.

On a successful save, the target has no hint you tried to mesmerize them. This effect ends after one minute, when you end the coin tricks, or if the target is touched/attacked. On a failed save, the target is stunned by the performance and is completely focused on the coin, ignoring anybody or anything around them. The target must make a Wisdom saving throw contested by a Dexterity (Sleight of hand) check or a Dexterity (Performance) check of your choice. When interacting with someone outside of combat, you can begin playing with the coin (Juggling between fingers, flicking it between hands etc.) in an attempt to mesmerize them.

Maybe between the physical types for no cost other than action economy, and a number of daily charges to do a subset of elemental ones for one strike?Ī gold coin that seems to reflect light in an unnatural and mesmerizing way. Possibly similar to a Ruby of the War Mage where it eats an attunement slot and takes at least ten minutes to attach to a weapon? Maybe use the restrictions for Monks for what weapons are eligible?Ī minor magic weapon, a classic Rapier in base form, can use a Bonus Action to change damage types while keeping other stats. Any attacks against your clone cause it to disappear and you are revealed.Īn item that allows them to grant the Finesse tag to a wider variety of weapons. (If you have expertise in stealth, you instead gain advantage on all stealth checks.)ĭoppelganger's Cloak - Once per day, as a bonus action, you can turn invisible and move 5 feet, all while leaving a clone of yourself which replicates anything you do for the next minute. Your footsteps cannot be heard as you gain expertise in stealth. Sneak-ers - This black and purple shoes are perfect for any rogue. If your attack hits, the enemies opportunity attack has disadvantage. As a reaction to an ally taking an opportunity attack, you may activate the crossbow to fire a bolt at the enemy. They don't make your vision better, but the enemy vision worse!įast-Acting Crossbow - A thick leather bracer with a crossbow hiding within (1d6 Hidden, Ranged 30/60). For the next minute, any attacks against you have disadvantage. Paradox Goggles - Once per day, using a bonus action activates these goggles. The whip is completely silent, and the claw can be used to make any slight of hand check from up to 10ft away at the cost of +5 to the DC of the check. This ability recharges after every short or long rest.Ī whip that appears to be made from feathers with a bird's claw at the tip. Breaking the arrow ends the silence early. The first arrow fired from it casts silence (one minute duration) centered on where it landed, regardless of whether it hit the intended target or not. Looking through the glass highlights any hidden items (Weapons, money, vials of poison) somebody is hiding on them.Ī longbow made out of bone white wood that feels unnaturally light. As a reward for creative play, casting speak with dead on the trumpet allows you to listen using any piece of wooden construction (This property is not revealed by an identify spell)Ī dagger with a glass blade as strong as steel. Allows the user to hear the immediate surroundings of any tree in a 5-mile radius. The flour vanishes after an hour outside of the bag.Īluminum Crown - you can't be detected by magical means.Īn ear trumpet made from a worn out piece of driftwood.

Looking through the monocle shows you what appears on the other side of the lens.īag of Unlimited Flour - exactly as it sounds. Psychic Document - Displays whatever credentials the target expects to see if they fail a DC15 wisdom check.įlutterscope - You have a monocle that is magically linked to a winged lens that can fly up to 60 feet away from you at your command. You can hear and see, but you can't turn your head or move your eyes. The key is shaped like a finger bone.īoots of Stone - Once per long rest, as an action, turn into stone for up to 24 hours. The Skeleton Key - Whenever the rogue is attempting to pick the lock with The Skeleton Key, the DC of the lock is reduced significantly.
